I knew that when I started this process of learning to make games that it would be challenging. There is learning all sorts of software, scheduling my workflow, and on top of it all managing my day to day routine. With that being said, this journey has been a sluggish start to the marathon that is game development. What began as an idea to finish a game this fall and then switch full time to making games simply isn’t feasible.
Now, with a couple of months behind me I am focused on making a game that is complete, polished, and fulfilling. My first project, Cells, was initially going to be a minimalistic game set entirely within the UI, with multiple choice options and voice over guiding you. I began seeing the project differently and viewed the initial idea as incomplete. So, where does this leave Cells? What is Cells becoming?
Cells is planned on being a brief experience with the multiple choice options as portions of the game, rather than the entirety, and I have planned for the majority of the game to take place in a top down view with minimalistic 3D assets. I knew once I decided to go this route it meant more work for me. More software to learn, more art to create, and more time to devote to the project. The goal of the project is to get comfortable with my tools so I can make great games.
A close friend of mine, who has been giving me advice and critiques from time to time, has hammered into me to iterate. Iterate. Then iterate again… Maybe iterate one last time. Ive always iterated, but now it has to be just right, it has to be as perfect as I can get it within the constraints that I have set for myself. Having friends, family, and acquaintances to give me meaningful critique is pushing Pizza Box forward and allowing me to fulfill my potential as an artist.
This is all a learning process for me and it’s taking a lot of patience. I’m learning so much each week and making more progress than I’m giving myself credit for. All in all I’m having so much fun with everything and I’m super stoked to show off the game once it’s in a playable/showable state. Thanks for reading, supporting, and just being interested. Until next time,
JT
