Personal: Part 1

Learning to make games and working on Cells has kept me busy. Finding time to devote to this whole thing, a minute here or there, or a chunk of time on a specific day has been pretty tiring. This can be said of making any art or any type of work. I knew this whole project would be difficult, but as someone once said “Life, uh, finds a way.”

I’m pretty sure they were referencing something else entirely, but nevertheless I feel the statement can be true of this project. Maybe tack on “- to interrupt work on your game.”

            The past two weeks have been pretty taxing personally. Making time to learn Blender, writing, and painting has been extremely difficult. Every day it has seemed like a new problem has come up or something injects itself into my schedule. Even though Pizza Box Games is a long-term endeavor, in the short-term I’m avidly seeking a job in the industry (hopefully involving painting) that has provided an entirely new set of problems and frustrations. Every time I look at my portfolio I can’t see myself getting any attention and then I remember to keep moving forward, to keep pressing on no matter what.

   After all, this is what I want to do in my life. Telling stories through art is in my bones, as cliché as that sounds it’s no less true. I’ve been drawing, painting, and writing since I was thirteen, and ever since I’ve been fixated on telling stories one way or another. The challenge now is getting myself into a work situation that sharpens my abilities and fine tunes my capacity to create. Once I get there I know I will excel and grow, because that’s just what I do.

            This post is a personal one, one that is honest, open, and above all truthful about where I am in the process of learning to make video games. Thank you for checking in. Your support is greatly appreciated. Until next time,

JT

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